![]() ![]() SHIFT + Left click select multiple objectsĬtrl + F1 toggle the World Editor window on the rightĪlt + W drop the main character at the cameraĬtrl + C copy selected objects or materialsĬtrl + V paste copied objects or materialsĬtrl +, set new or pasted objects to be placed at the camera.Ĭtrl +. Left click on objects within the world or tree view on the right to select them. ![]() Space Bar moves the camera up.Ĭlick and hold down the right mouse button to orient the camera. With the World Editor open, the W,A,S & D keys will move the camera forward, left, back and right respectively. Mission Cleanup is where dynamically created objects go, such as characters and objects created with script. Mission Group is full of the objects defined in the *.mis file. The base folder structure is broken into two groups, Mission Clean Up and Mission Group. Folders are used to sort and categorize all this content. Objects consists of everything in the world including statics, interiors, audio emitters, characters, objectives, AI path nodes, etc. ![]() It is made up of Folders (or Sim Groups) and objects. When in the World Editor, the Tree View is in the right portion of the World Editor Window. So, when you are using the World Editor and you save your mission, you will be saving the *.mis file in the folder game/data/missions. This is because all of the things that the mission needs are loading into memory. In order to switch between missions a loading screen is used. We use the term "mission" to mean one "level" or "world". They are text files that list all of the things a loaded mission has in it. ![]() Mission files are in the folder game/data/missions. Enter a new save game name and then load the mission file tutorial.mis
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